Emily Tysoe's profile

Exploring Emotive Personality in Animation

The pieces shown here were completed as my final year Honours project in university, where I explored the theme of displaying personality and emotion within 3D animation. I used free models of the characters Link and Zelda from Nintendo's "Legend of Zelda" franchise, because the visual style of fantasy/action is my preferred genre to work with. 

The main goal of my project was to explore how actions and emotions create a sense of personality in animation, and how the differences in the particular way in which the same action is performed can display a different type of emotion and/or personality. This is also why I used the models of Link and Zelda, as the visual similarity between male and female helps the focus to be on the action itself rather than a potential bias in terms of expected personality within different visual character designs. 

I was influenced in part by Paul Ekman's theory of basic emotions, and the use of microexpressions. I used this theory to explore the way in which emotion is displayed through the movement of facial expressions and body language, and again how these sometimes subtle differences in movement and action can change the emotion and personality being portrayed. 

The animations were all created and rendered in Autodesk Maya, then compiled into video format using Adobe Premiere Pro CC.   
"Go AWAY!"
Mocking bow
"Oh, really?"
Mocking bow
"Oh, really?"
"oh, hi!"
Intrigue
Final renders of Link character expressions. From top to bottom, left to right:
Amused, angry, contempt, disgust, fear, furious, grimace, happy, judging, sorrow, surprise
Final renders of Zelda character expressions. From top to bottom, left to right:
Smirking, angry, annoyed, contempt, disgust
Playblast of Zelda reading and reacting to a letter
Playblast of Link reading and reacting to a letter
Experiments of Link showing different facial expressions/emotions.
Top row, left to right: amused, angry, furious, contempt, disgust
Bottom row, left to right: fear, grimace, joy, sorrow, surprise
Experiments of Zelda emotions/expressions.
Top row, left to right: smirking, angry, annoyed, contempt, disgust
Bottom row, left to right: fear, fondness, furious, happy
Experiments of Zelda emotions and actions. 
Top row, left to right: contemplative/mild contempt, running late, sad
Bottom row, left to right: shocked, surprise, holding a sword*, trying not to laugh.

*the sword is not visible in this pose due to the texture appearing incorrectly 
Experiments of different models, displaying different emotions and actions.
Azri rig top to bottom, left to right: debating an idea (close up and mid range shot), bored, angry, dismissing an idea, serene. 
Bottom row, left to right: 'Ultimate Beefy' and 'Ultimate Bony' model in different poses. Note that due to an issue of incompatibility between the specs of the Ultimate Bony model and the later version of Maya I was using, some textures are no longer supported and so do not display correctly. 
Playblast of Zelda model range of facial movements
'Ultimate Bony' and 'Ultimate Beefy' waving 
Hug/comforting
Angry reaction 
Test for facial movement and rig postion; nod
"oh really?" first draft 
Eyeroll/amusement
Link waving
Casual conversation short
'There, there' 
Intrigue version 1
Zelda mocking bow playblast test
Intrigue version 2
Facial rig movement test - speaking/nodding
Zelda walk cycle test
Zelda wave test
Exploring Emotive Personality in Animation
Published:

Owner

Exploring Emotive Personality in Animation

Published: